AI Insights · Timothy · March 2022
Top 5 Slime Games Performance in Switzerland Q1 2022
Discover how the top 5 slime games performed on the unified platform in Switzerland during the first quarter of 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 slime games on the unified platform in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady weekly revenue, peaking at around $1.3K in mid-January. Weekly downloads fluctuated, reaching a low of 3 in mid-January and a high of 56 at the beginning of the quarter. The game saw a gradual decline in weekly active users from 680 to 506 throughout the quarter.
Slime Games: ASMR Simulator by Shake It saw a modest weekly revenue, peaking at $221 in late January. Weekly downloads were relatively stable, ranging from 669 to 834, with a peak of 834 in the last week of March. Active users remained robust, starting at 4.3K and ending at 4.5K.
Fluid Simulation by Pavel Dobryakov had fluctuating weekly revenue, peaking at $70 in late February. Weekly downloads showed a significant peak of 251 in mid-January, while active users ranged from 192 to 505, with a noticeable decline towards the end of the quarter.
Goo: Slime simulator, ASMR from Exomind LTD saw minimal weekly revenue, peaking at $41 in late February. Weekly downloads spiked dramatically from 1 in early March to 1.1K by mid-March. Active users mirrored this trend, increasing from 53 to 1.2K by the end of the quarter.
World of Slime Simulator Games by Solid Apps INC had minor revenue peaks, hitting $37 in early February. Weekly downloads were low, peaking at 29 at the start of the quarter. Active users were also low, starting at 58 and decreasing to 39 by the end of the quarter.
These insights are based on data provided by Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.